Inside the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series is back to its platform, and it's accurate to state that fans were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed multiple facets of the gamer's adventure.
We followed vault-dweller Lucy, trying to uphold her morals and learning that the barren landscape made that very difficult; Max, the militant faction new recruit, who starts challenging his faction's dogma and creates plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the irradiated badlands.
Building Anticipation for Season Two
The debut season's conclusion revealed key information about those responsible for the atomic conflict that trapped a society in subterranean shelters for an extended period. It also raised numerous mysteries unresolved for the second season – and, now, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was technically flawed at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its production team prioritized physical models and locations were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s tangible.”
In fact, virtually every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the franchise. This shared passion for the world is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This format will allow for a altered audience reaction, something the showrunners themselves are looking forward to observe.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”